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Europa universalis 4 units
Europa universalis 4 units








europa universalis 4 units

Discipline and Combat Ability (and morale bonus in case of the morale calculations, which use the same formula). Similar to General bonus and terrain/crossing penalties, but at the unit level.Īnd how does that help you determine which unit to use? Well you see, the trick to all of this is that dice are a direct multiplier to not just the base unit damage, but also the bonuses A.K.A. If you have 3 offensive pips, and the enemy unit has 2 defensive pips, you're dealing +1 dice worth of damage. So what do pips do? Pips are a bonus to dice. First of all, you get a base 15 and then 5*Dice, meaning that rolling a 0 does "Base" 15 damage, rolling a 3 does double that, rolling a 6 does triple, and rolling a 9 does quadruple damage. That's a lot of scary math ain't it? Let's make it more friendly:ĭamage = Troop count * Unit damage * (15 + 5 * Dice) * Damage bonuses / Tactics And to understand that, first we need to take a look at how damage is calculated. The secret to it is in the math, and what the pips actually do. Well fear not, for I shall tell you how to pick the unit best suited to your strategy. Of course you have, and then you went ahead and picked the one you think has the most attack, or maybe the one that fits roleplay (the English should always pick longbows damn it!). Hello! Have you ever teched into a new unit type and got left asking yourself the question "Hold on, which one should I pick?". If you want stricter quality control, go to /r/ParadoxPlaza For information on topics that are temporarily banned, please view our rules page.Ĭontent that breaks the spirit of these rules may be removed at moderator discretion.

europa universalis 4 units europa universalis 4 units

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Europa universalis 4 units